Steal You steal the opponent's HP using a special attack such as Powerful Attack. This stolen HP will be transferred and added to ATT and M.ATT.
Minimum Path Level: 0
Maximum Ranks: 5
Step 1: Absorbs 5% HP
Step 2: Absorbs 10% HP
Step 3: Absorbs 15% HP
Step 4: Absorbs 20% HP
Step 5: Absorbs 25% HP
Note that "Powerful Attack" means a "Smash Attack" instead.
It is not necessarily required to hit the enemy to perform Steal. Instead, when using an attack at any distance, the small darkish orbs come from the monster to the Dark Knight.
Revelation: Resistance Prevents knock-down. Increases attack resistance with each step.
Minimum Path Points Used: 5
Maximum Ranks: 5
Step 1: Attack Resistance Chance +20%
Step 2: Attack Resistance Chance +40%
Step 3: Attack Resistance Chance +60%
Step 4: Attack Resistance Chance +80%
Step 5: Attack Resistance Chance +95%
Revelation: Aura Increases the Max Stamina of nearby allies, yourself included.
Minimum Path Points Used: 5
Maximum Ranks: 5
Step 1: Allies in aura gain +30 max stamina
Step 2: Allies in aura gain +60 max stamina
Step 3: Allies in aura gain +90 max stamina
Step 2: Allies in aura gain +120 max stamina
Step 3: Allies in aura gain +150 max stamina
Revelation: Fatigue Your SP recovery increases during attacks.
Minimum Path Level: 5
Maximum Ranks: 3
Step 1: +30%
Step 2: +60%
Step 3: +90%
Firestorm The number of opponents you can steal from at once will increase.
Grasp Activates a seeking projectile when using a Powerful Attack or special attack.
Minimum Path Points Used: 0
Maximum Ranks: 5
Step 1: Increases projectile damage +5%
Step 2: Increases projectile damage +10%
Step 3: Increases projectile damage +15%
Step 4: Increases projectile damage +20%
Step 5: Increases projectile damage +25%
Note that "Powerful Attack" and "Special Attack" means a "Smash Attack" instead.
It is not necessarily required to hit an enemy to perform Grasp. Instead, when using an attack at any distance, the small whitish orbs come from the Paladin to the monster.
Grace: Resistance Prevents knock-down. Increases attack resistance with each step.
Minimum Path Points Used: 5
Maximum Ranks: 5
Step 1: Attack Resistance Chance +20%
Step 2: Attack Resistance Chance +40%
Step 3: Attack Resistance Chance +60%
Step 4: Attack Resistance Chance +80%
Step 5: Attack Resistance Chance +95%
Grace: Aura Generates SP over time for allies and yourself.
Minimum Path Points Used: 5
Maximum Ranks: 5
Step 1: Allies in aura gain 1 SP every 3 seconds
Step 2: Allies in aura gain 2 SP every 3 seconds
Step 3: Allies in aura gain 3 SP every 3 seconds
Step 2: Allies in aura gain 4 SP every 3 seconds
Step 3: Allies in aura gain 5 SP every 3 seconds
Grace: Fatigue Your SP recovery increases during attacks.
Minimum Path Points Used: 5
Maximum Ranks: 3
Step 1: +30%
Step 2: +60%
Step 3: +90%
Divine Punishment Your seeking projectile targets multiple enemies.
Requires Grasp.
Minimum Path Points Used: 10
Maximum Ranks: 5
Step 1: Attack up to 2 enemies with the projectile
Step 2: Attack up to 3 enemies with the projectile
Step 3: Attack up to 4 enemies with the projectile
Step 4: Attack up to 5 enemies with the projectile
Step 5: Attack up to 6 enemies with the projectile
Grace: Potential Increases STR, AGI, WIL, INT.
Minimum Path Points Used: 15
Maximum Ranks: 5
Step 1: +200
Step 2: +400
Step 3: +600
Petrification Your seeking projectile can paralyze one enemy at a time.
Requires Divine Punishment.
Minimum Path Points Used: 15
Maximum Ranks: 1
Pact: 2nd Transformation You can advance to the next step after Paladin.